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Camera Switching in Unreal Engine

 In the last part of this series, we worked on a fixed camera system similar to the one we see in early resident evil games. Today, we are going to find a way to switch the camera when character walks out of the view of the current camera. For example, when character walks into another room, or pass a corner in a corridor where the character is no longer visible to the camera, we need to switch to a different camera. 

Camera Switching in Unreal Engine

Comments

I'm covering something like that in future on this series

Thilina Premasiri

Awesome, do you know how you'd switch from one of these cams to say a closer follow cam for a hallways that's on a rail following your movement, back to another one of these at the end of a hall?

Art of WEZ


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