In the last part of this series, we worked on a fixed camera system similar to the one we see in early resident evil games. Today, we are going to find a way to switch the camera when character walks out of the view of the current camera. For example, when character walks into another room, or pass a corner in a corridor where the character is no longer visible to the camera, we need to switch to a different camera.
Thilina Premasiri
2019-12-30 00:44:59 +0000 UTCArt of WEZ
2019-12-29 20:16:47 +0000 UTC