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Procedural Crop Field - UE4 Tutorials #330

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We are working on an advanced procedural foliage spawner which allow us to set the boundaries of the area we want to spawn foliage with a spline. This can be used to create things like crop fields. In last episode, we found a way to determine the points inside a given boundaries defined by a spline. Today, we are going to place instanced static meshes as crops or plants.

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Procedural Crop Field - UE4 Tutorials #330

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