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Don't Watch This - UE4 Tutorials #322

 I was trying to figure out a way to share instanced static mesh components between procedural object blueprints to save some draw calls. But I couldn't figure out a proper way to do that here. Anyway, I am sharing my failed attempt. Better to skip this video as it would be useless.  Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code 

Don't Watch This - UE4 Tutorials #322

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