Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
So far we have developed an advanced procedural level design tool which allows us to automatically place instanced static meshes to speed up the level creation process in unreal engine 4. Even though we have implemented a way to customize individual instance of instanced static meshes, it doesn't persist. That means, when we load the level next time, the changes will not be saved. Today, I am going to develop a way to keep those changes and save it to the level.
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