Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
This is the 2nd part of Instanced Static Mesh Editing system we are developing. As you know, We developed a procedural road or bridge creation system in unreal engine 4 by using splines and instanced static meshes by laying the meshes along the spline. But unlike static mesh actors, we can select and modify these procedurally placed instanced static meshes in unreal editor. Therefore, I am going to extend the unreal editor to support this feature so that I can select individual instances of instanced static meshes and modify them just like a normal static mesh actors.
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