Download Project : https://www.patreon.com/posts/31567533
In this episode, I am going to start creating a niagara particle system for bullet impacts where the impact debris will be changed based on the type of surface the bullet hits. It could be either soil, concrete, metal..etc. The type of debris will be changed by changing the subUV of the material used for GPU sprites in the niagara particle effects system.
you can access the full tutorial series here in my patreon page :
Full Third person shooter series : https://www.patreon.com/CodeLikeMe/posts?tag=Shooter
#ue4 #TPS #thirdpersonshooter #unrealengine