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Unreal Third Person Shooter #20 - Bullet Impacts

So, the 20th episode of the TPS series about determining the point player is aiming with the reticle in the world space and placing damage decals and spawning the bullet impact particles in relevant place.

#ue4 #TPS #thirdpersonshooter #unrealengine

Unreal Third Person Shooter #20 - Bullet Impacts

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