Shader FIle : https://www.patreon.com/posts/cel-shading-post-30545258
In the current implementation of the cel shading post process material i have developed inunreal engine 4, I have noticed some shortcomings in shadow rendering in distance objects vs closer range objects. if i optimize the material parameters to make the closer shadows look good, the shadows in the distance looks bad. I am going to fix this problem in this episode
#CodeLikeMe #unrealengine #ue4