In this episode, I am going to implement a cel shading post process material in unreal engine 4. For this shader, I am going to use post process input0, diffuse color and scene depth inputs. No texture changes are required to get the desired toon shaded look on existing 3d models as the effect is done through a post process. Also, the default height fog and atmosphere fog doesn't work properly with cel shaded postprocess. Therefore I am going to implement an alternative way to add fog to the scene as well.
#CodeLikeMe #unrealengine #ue4
Thilina Premasiri
2019-10-07 05:34:26 +0000 UTCArt of WEZ
2019-10-07 05:04:23 +0000 UTC