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Unreal Melee Combat - Change Weapons - UE4 Open World Tutorials #94

Now that we have encapsulated all the weapon related data inside the weapon blueprint, we can have multiple weapons without increasing the complexity of the character blueprint. In this episode, I am going to create another weapon and attach it to a secondary weapon strap in the back of the character and character can equip any weapon at the run-time.

Unreal Melee Combat - Change Weapons - UE4 Open World Tutorials #94

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