For our melee combat system in unreal engine 4, we added the ability to block enemy attacks in last episode, in this case, player character has to rotate towards the enemy who is attacking us in order to block it. We have some problems in this rotate towards mechanism as I explained in the previous video. Sometimes, character doesn't take the shortest path to look at the enemy, as a result of that, characters rotate around them ion an odd manner. I am going to fix it in this episode. The next issue I am going to fix is, when I play the block hit reaction montage, character doesn't go back to blocking pose again.
source code : https://www.patreon.com/posts/combat-system-1-23998422