We have already implemented fighting blendspace and also the AI characters can lock onto player or other enemy characters when they perceive another enemy with their senses. This time, I am going to show you, how to make the player character trace the nearest enemy character and lock on to him. In this demonstration, with the middle mouse button player can lock on/ off to the nearest enemy character.
Thilina Premasiri
2019-10-08 02:10:14 +0000 UTCThilina Premasiri
2019-10-07 19:07:58 +0000 UTCThilina Premasiri
2019-10-07 19:04:38 +0000 UTC