XaiJu
CodeLikeMe
CodeLikeMe

patreon


Unreal Melee Combat - Fighting Blendspace - UE4 Open World Tutorials #61

In this #tutorial, I'm going to implement a fighting blendspace into the character of the melee combat system we are working on with unreal engine. When the character equip a weapon, it will go to the fighting mode and the character movement animations will be changed by blending a separate blendspace which defines character movement animations.

Unreal Melee Combat - Fighting Blendspace  - UE4 Open World Tutorials #61

Comments

can you send your project, only include the character, not the landscape or any other assets. send me a personal message,

Thilina Premasiri

Oof, I just the quality isn't that good on youtube so you can't see the words very well (or at least I can't). Also, I'm using UE4.24 for this, so that might be another reason that the animation isn't working.

Side Note: I didn't add in an equip animation yet because I need to retarget first.

I'm having trouble with my project when it comes to this. I know I'm close, but there seems to be a little detail I'm missing and I can't find it. My project animation has a crouch mode and standing mode (for both normal and holding a sword) and I want to use all four. I set up four blendspaces for this, and I tried figuring out how to accomplish this since you only did 3, so I think my fault lies in there somewhere, but I'm not sure. I'm not entirely sure how to fix this, so I made a small video of what I did. https://youtu.be/B4CB9_hhzqk


More Creators