In this episode, I'll show you how to reduce the amount of leaves in the trees and other plants in the world. This is implemented as a part of our dynamic seasons system in #unreal engine 4. As in real world, the amount leaves must be reduced or completely eliminated in the winter and fall. So, that is what we are trying to mimic here. This system will be driven by global material parameters and can be seamlessly change the seasons at run-time.