In This episode, I'll explain how to place foliage (Trees and rocks) in #unreal engine all over the world based on rules like ground slope and, or height. For example, we can allow one type of trees only in the sea level based on a simple rule defined using the allowed height range. Similarly, we can use rules for ground slope as well. Also, I'll explain the growth parameters and other properties which can be used to control the growth of the foliage types in the world.
Thilina Premasiri
2020-01-25 08:16:15 +0000 UTC