In This episode, I'll explain how to define a rough layout of the world we need to build and imported into #unreal from world machine. When we develop games, even though we need the landscape to look natural, it is better if we have some control over where the mountain should be, where the lowlands should be..etc. This can be done in world machine with layout generators. In layout generator, we can define the rough layout of the world. After applying natural filters on top of that layout, we can get a natural looking landscape build according to the defined layout.