XaiJu
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Unreal Tiled Landscape with World Machine - UE4 Open World Tutorials #25

In this episode, I'll show you how to create a 64 square kilometer landscape with #unreal engine 4 world composition feature by importing height maps and weightmaps generated in world machine software. The heightmaps will be used to define height data of the landscape and the weightmaps will be used to automatically paint landscape material layers. This tutorial includes explanations of how to generate and export landscape heightmaps and weightmaps in world machine software as well.

Unreal Tiled Landscape with World Machine - UE4 Open World Tutorials #25

Comments

did you follow the naming convention i used for generated heightmaps?

Thilina Premasiri

When I import the tiled landscape to world composition they all stack on top of each other instead of side by side in a grid. Any thoughts?


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