This is the 19th episode of #unreal open world #tutorial series. In this episode, i'll explain how to dynamically change the cloud level of the sky. This is a part of dynamic weather system we are working on. As the rain is about to fall, the cloud level of the sky should be increased and after rain is stopped, cloud level should return to normal. I'll drive this system by manipulating cloud opacity parameter of the BP_SkySPhere with few material modifications.
Thilina Premasiri
2020-09-26 18:10:54 +0000 UTCThilina Premasiri
2020-09-26 18:00:59 +0000 UTCThilina Premasiri
2020-09-26 17:43:22 +0000 UTCThilina Premasiri
2020-03-09 11:12:29 +0000 UTC