This is part 12 of the tutorial series I am doing on how to create an open world game with #unreal engine.
In this episode, i'll explain how to fade the intensity of the normal map we have used for the landscape material layers with the distance. So, in the nearby region, it would have normal maps in full intensity and in further, it will be faded away.
For more explanations and material code, refer to my blog:
https://gamedevsl.blogspot.com/2018/11/unreal-fading-normal-map-intensity-with.html