This is part 9 of the tutorial series I am doing on how to create an open world game with unreal engine.
In this episode, i'll explain how to apply textures to our landscape material. For now we had only colors to distinguish each landscape #material layer. Now, Let's setup texture inputs and normal map inputs to our main material function which defines each material layer and use them to render landscape material layers.
For further explanations and material codes, refer to my blog
https://gamedevsl.blogspot.com/2018/11/unreal-material-function-texture-inputs.html