This is part 8 of the tutorial series I am doing on how to create an open world game with unreal engine.
In this episode, i'll explain how to create a landscape in #unreal with a heightmap file exported from world machine. Heightmap will be generated using an advanced perlin noise, a terrace node combined with an erosion effect. Output file will be written into RAW16 format. This heightmap will be imported into unreal engine and create a landscape with that.
For the heightmap file and other explanations, refer to my blog article:
https://gamedevsl.blogspot.com/2018/11/world-machine-to-unreal-engine-ue4-open.html
Thilina Premasiri
2019-06-21 06:04:00 +0000 UTC