This video demonstrates, how to add movement capabilities to our third person character for our #openWorld game. For this, I'll use animation #blueprints and animation #blendspaces to smoothly interpolate a set of animations to match with the movement speed.
The character will have 4 movement states, Idle stand, walk, run and sprint. Running-walking can be toggled and sprinting works only when the shift key is being pressed. The movement speed of the character will be varying from -600 to 800 in unreal units. With the use of 2D blendspace, we can get a unique animation by blending idle, walk, run, sprint animations downloaded from #mixamo.