PROJECT GRUNT: ORGRIMMAR VALLEY OF STRENGTH IN UE5
Added 2022-02-09 03:24:09 +0000 UTC
A LITTLE DRAFT PREVIEW OF THE VALLEY OF STRENGTH: PART 01 WARRIOR'S QUARTERS
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Thank you ππ
Bebop _0
2022-03-03 10:15:16 +0000 UTC
Sorry, i was busy, For optimization: that will depend on what is your project if it is a game or concept art. if you making a presentation like fly through, check always your draw calls. use texture size properly, Provide LODs, check Uvs sizes,z pass and check always your light usage like using shadows only in near-visible areas. bake if you need to bake the light. but if you want to use ue5 try using the lumen and nanite. but always be careful of using the large size texture size. check also the new ue5 preview, it has some new stuff :)