... the second part of the plot-hook items that Dragnacarta described in Curse of Strahd: ReReloaded. If you haven't checked out the easy, adjusted guide to the module that Dragna's writing, please do yourself a favor and have a look. It's easy to admire how he's taken a lot of the hard work out of DMing a module that, historically, is quite a challenge even for veteran gamemasters. Briefly put, these items are designed to help you and the players navigate the beginning of the story, when they find their characters in the mists of Barovia.