This mod replaces the 2D scenery with 3D landscapes, giving your worlds depth, dimension, and a more open feel.

Base Game & Seasons Compatible
Extract the file into your Mods folder (REMOVE OLDER VERSIONS)

Fixed a DX11 Texture Issue
Other minor fixes
Added replacements for Enchanted By Nature
Fixed an issue where 3 squares would be visible near a lot in Moonwood Mill
Now the files for the clouds will be a separated optional file, so you can use custom cloud replacements without issues
A Visual Overhaul, Updating the majority of the backdrops and giving them a refreshed look!
Added replacements for the Businesses & Hobbies
Fixed an issue where the roads in the matteSO_Backdrop_01 replacement were flashing red (thanks to Boldenbeau on Patreon for letting me know about this issue!)
Fixed an issue where the matteGCW_Backdrop_Hills_01 replacement would be floating above the world when loading into a lot in Willow Creek or Newcrest
Overhauled visuals for EP04_Island_01_matteCoastal_01 & EP04_Coastal_01_matte_02
Lowered Polygons on some backdrops
Changes to the matteEP03_Fashion_01 replacement
Minor changes to the matte_ep07_resortIsland_01 replacement
Added Replacements for Ravenwood
Removed placeholder meshes on a Base Game backdrop replacement
Lowered polygon count on some replacements for improved performance
Updated visuals for EP04_Island_01_matteCoastal
Updated matteSO_Backdrop
Lowered polygon count on some replacements for improved performance
Updates to replacements EP04_Island_01_matteCoastal, matte_GP11_Mountain_Inland & MatteGP11_mountainCoastal
Fixed a Dx11 Texture issue and minor changes to Matte_EP08
Updated Model for matte_EP08_Backdrop_Valley & matte_EP06_HollywoodHills
Lowered polygon count on some replacements for improved performance
Updated the mesh of the matteEP16_CityHills
Visual Updates to the matteGCW_Backdrop_Hills & matteSO_Backdrop replacements
Updated water texture for matteEP02_oldTown replacement
Added Replacements for Ciudad Enamorada
This update fixes an issue where there would be red flashes on some backdrops
Lowered polygon count on some replacements for improved performance
Updated Models and textures for some backdrops on different worlds
Fixed an issue where textures for the Base Game & City Living backdrop buildings would appear missing (aka purple with question marks) on DirectX11
Lowered polygon count on some replacements for improved performance
Updated Models and textures for some backdrops on different worlds
This update adds even more trees on majority of the backdrops, from Pines, to Maple trees, the update makes the existing replacements feel more rich in vegetation than older versions!
Lowered polygon count on some replacements for improved performance
Updated Model for the matte_EP11_hills replacement
Fixed an issue where the tree textures wouldn't show up on the matte_EP11_hills_01 replacement
New model and textures for the matte_ep07_naturalIsland_01 replacement, fixing an alpha issue with the previous replacement
Lowered polygon count on some replacements for improved performance
Visual enhancements for the matteGCW_Backdrop_City_01 replacement
Updated models and textures for:
matteGP01_Backdrop_Hills_01
matteGP01_Backdrop_Hills_02
matteGP01_Backdrop_Hills_03
Updated models and textures for:
matteEP02_oldTown_01
matteEP02_rural_01_Mountain_01
matteEP02_Island_04
matteEP02_MountainRange_01
matteEP02_Island_01
matteEP02_Island_02
matte_ep07_resortIsland_01
Lowered Polygons on some backdrops for better performance
Visual improvements on the matteEP02_oldTown replacement
Lowered Polygons on some backdrops for better performance
Visual improvements on some City Living replacements
Improved snow texture for the matte_EP09_InnerCity replacement
Added Replacements for Jungle Adventure
Replaced the EP04_Coastal_01_matte_01 backdrop
Updated the matte_EP12hillsTileable_01 backdrop replacements to have more trees
Minor changes to the matteGCW_Backdrop_Hills_01 such as extra trees & additive lights
Added Replacements for Tomarang
Updated model & textures for the EP04_Coastal_01_matte replacement
Added Replacements for Evergreen Harbor
Added Replacements for Copperdale
New Mountain Meshes for select backdrops
Added Additive Lights to the matte_EP06_CelebrityBlvd_01 replacement, now the simlish Hollywood sign will be visible during the night!
Lowered mod size by around 200MB
Replaced a base game backdrop (matteGDGW_shellBackdrop)
Added Replacements for Henford-on-Bagley
Updated model for matte_EP06_HollywoodHills_01
Added replacements for San Sequoia
Added extra details on some replacements
Minor changes on the Discover University replacements
Added Replacements for Britechester
Fixed a texture issue where the replacement for matteEP03_ArtsQuarter_01_panorama_01 would look messed up during Winter & Fall Seasons
Clouds in Sulani will now be visible (This wasn't being caused by the mod, just decided to fix it)
Added Replacements for Chestnut Ridge.
Fixed an issue where one of the backdrops in Evergreen Harbor would be completely black.
Added replacements for Snowy Escape
New models & textures for matteGCW_Backdrop_Hills_01 & matteSO_Backdrop_01
Lowered mod size by 90MB
Added Replacements for Moonwood Mill
Lowered Mod file size
Added replacements for StrangerVille
Minor changes to the mountains in Windenburg
Minor changes to the Backdrop mountains in Oasis Springs
Added replacements for Tartosa
Replaced Windenburg's old replacements with completely new ones
This update adresses some issues in the 1.13 [City Living Update]
Fixed an issue where there would be a texture & mesh bug in the Uptown and MyShuno Meadows areas
Minor changes in the Fashion District backdrop
Improved textures and bigger size for the 3D Uptown backdrop in the MyShuno Meadows area
Added Replacements for San Myshuno
Updated Model for Bedrock Strait
Added Replacements for Sixam & FutureSim Labs
Added a 3D replacement for the Base Game 2D Rocks
Lowered polygon count in some models
New Meshes for Base Game & Outdoor Retreat
Added replacements for the rest of Del Sol Valley
Very minor changes to Brindleton Bay' replacements
Added replacements for Brindleton Bay
Added Replacements for Sulani
Added a replacement for Windslar in Windenburg
Minor changes on the city skyline mesh
Lowered the amount of vertices in some models
Added a Replacement for Olde Platz In Windenburg (Get Together)
Updated model for the Buildings Skyline
Very Minor changes
Updated models & Textures for Bedrock Strait in Oasis Springs
Altered more cloud meshes, so that they won't clip through the backdrops
Improved Texture & model for the Buildings skyline
Altered cloud mesh, so the clouds won't clip through the Backdrops
Updated Model & textures for "The Pinnacles"
Added Replacements for Granite Falls
Some extra minor additions for Willow Creek & Newcrest
Updated for Get Famous
Improved Model for Oasis Springs
IDK
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