XaiJu
Jessie
Jessie

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Chronos v4.0.3 Subsurface Test 1

This test update isn't substantial enough for me to lock it behind a Patreon wall at all, plus I want to let more people use this since I am proud of what I got implemented in it.

This is the first Minecraft shaderpack to get an accurate subsurface scattering implementation. This isn't because other people do not know how, it is entirely because subsurface scattering is intensive to do accurately. 

The only block that has subsurface right now is slime.


Changelong

-Rewrote to be more stable, performance is currently lower than I would like.

-Implemented path traced clouds. Disabled by default

-Implemented subsurface scattering.


Known Issues

-Subsurface scattering doesn't cast a proper shadow

-Torches do not cast the correct shadow on subsurface materials

-Subsurface materials lack total internal reflection

-The cloud noise has issues and has weird tiling after a certain point




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