XaiJu
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Cure Next

Here's a feature that's been in a side drawer for a while, but working on the in-depth Threat window video was an incentive to go ahead and get it into your UI.  Cure Next is a convenience setting that eases the task of self-curing.  Since self-cures are a big part of the Threat window (it's officially called the "Threat/Detriment" window) it's a perfect match for Cure Next.

I'm going to try using these GIFs to explain how it works instead of a video.  The feature is pretty easy to get the hang of.

First, make sure you've got Window Manager v3.121 or higher, and Threat v3.009 or higher.  Here's the checkbox to turn on the feature:

Now in the Threat window, "arm" the detriments you think you'll be self-curing in the next encounter.  To disarm a cure, click it again:

When one of those detriment types lands on you during the next encounter, your current self-curing method will "trigger" the cure and expire until you re-arm it.  Note that if you are stunned or otherwise incapacitated (potion recast timer is not up, for example) the cure will fail as it normally would without the feature.  You can always manually clear a detriment whether or not Cure Next is in use.

And  finally if you check the other checkbox ("Reapply") the detriment type will re-arm automatically, but only for the current encounter.  When you move on to the next battle, any unused triggers will expire automatically, so there's no way to just walk away from the keyboard and receive an inappropriate benefit.

Please let me know what you think of Cure Next.  I'm calling it "beta" because it is so new, and depending on your feedback it may evolve into a different form entirely.  Thank you as always for supporting the DarqUI Project (and that reminds me -- there is a bonus XL size Threat window on the server.  Figured I'd better go ahead and build that now with the new feature!)


Cure Next Cure Next

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