I trust y'all are enjoying the RoS expansion and Cat People v2.0 as much as I am. Although I am noticing a lot of nervous ratongas around town lately.
In addition to making good progress on our 2K/4K pieces, I'll be working on L/XL scrollbars. If you've ever downloaded anything larger than normal size, you've no doubt encountered the scrollbars that haven't grown up yet. As it turns out, scrollbar graphics are a piece of the UI that doesn't rescale natively the same way as most everything else due to their complexity. But even though the graphics don't change, you can still operate them from the underlying screen regions to the right:

No worries, scaled-up scrollbars are done, they work, and they are on the way. Graphics are not the hold-up; it's more a matter of how to distribute them to you with the updater. Adding assets to custom themes (Forest, Storm, Fossil, etc.) is no problem, but Red and Blue default themes are a bit trickier. When you check for updates during February and you see your theme files changing around, that's probably what's going on.
Also while working on the Tradeskills window I finally addressed an aesthetic issue that affects favorites lists for all sizes -- namely list dropdowns disappearing into the dark areas behind them. A border was added that corrects this issue. It looks good in all sizes, so other favorites lists (Broker, Tracking, etc.) will be getting it.
Scripting is on the boards for the Threat window tutorial. We've already got videos for some specific Threat window features, but this one will cover everything else. Did you notice that wall of checkboxes in settings?
And finally, I think I've figured out a way to make splitters work again without waiting around for the developers to fix them internally. Splitters are those thin bars that let you resize two side-by-side panes of a window at once -- the first page of the quest journal for example. For the past couple of years, using them produces some interesting but unusable results. And they are in a lot of places all around the UI. The good folks at Daybreak have been alerted long ago, it was pointed out again in the RoS beta, but still no fix for an unsightly default UI bug. If this was mine I'd be embarrassed. Which raises the question: can a Vah Shir blush?