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Kyzrati
Kyzrati

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Beta 16 X1 Prelease: Achievements+

It's time to buff your non-prototype parts via Scanalyzers, and you can start to go after the many new achievements NOW.

Although Beta 16 is officially dubbed "Unchained," you will find that the Unchained are the only thing not in this prerelease :P

Lots of bug fixes, a few tweaks and other features here and there, but the main mechanical draw for this version will be the new Scanalyzer tech, which turned out neat in practice (I streamed a recent run using it). You can read more about its implementation in the earlier post if you haven't already.

The other main draw is our huge new batch of achievements, over 200 of them.

You can begin earning these immediately in the prerelease, though note that if you are playing via Steam, for now they will only be stored in your game-side data (and of course the data backups on their cloud if you're using that), but not actually shown in your account until the full public release. I can't put the achievements on Steam itself until they can be earned by everyone, since that would cause a lot of unnecessary confusion :P

But rest assured, you can earn them now, and once the support is added Steam-side, Cogmind's syncing system will upload them all at once.

The lack of parity will also mean that some of your local achievement icons will not perfectly match those on Steam, since there were a few updates to old ones as well. I do not look forward to having to add all these achievements on Steam, which will take many hours xD (lots of adding text, setting settings, and uploading two files for every achievement... plus going back to edit some older ones to meet new requirements)

Most achievements (especially anything with unusual or challenging requirements) have been explicitly tested and should work fine, but it's a lot of new stuff so be on the lookout for any issues there which may need resolving.

More achievements will be added in the future for new content, as the system is now quite flexible, and maybe even more for Beta 16, though there are no explicit near-term plans beyond just one that was suggested and some of you may want to weigh in on: Winning without attaching any prototypes. This pairs well with our new Scanalyzer feature, so could be worth testing out how fun or interesting it is to include immediately. (A majority of challenge-type achievements come from things people have already actually done before and demonstrated them to be worth adding.)

Changelog

Get Beta 16 X1

On Steam, Beta 16 X1 is located on the new beta branch "beta_16_x1" accessible with the code "TemporarilyChained", or if you don't have Steam and bought through FastSpring and would like to try the DRM-free version, send me an email at gridsagegames@gmail.com to be added to the Beta 16 cycle notification list. (This is a new list being created from scratch since Beta 15 development ended.)

Saves are not compatible with previous releases.

Additional hotfixes may come for this release, unannounced except to append a notice here and via an announcement in the #patron Discord channel. It's not uncommon due to the experimental nature of these releases, and if saves are compatible then the same branch is simply updated, otherwise a new branch is created and listed here.

(If you're using wizard mode, a new key has been added to the page for Beta 16.)

Update 250901a

There have been a few quick patches so far to fix crashes due to some of the checks added for new minor achievements. No known issues remaining on that front, but if any pop up they will continue to be patched immediately.

Comments

The Steam backend has always been pretty lackluster... It is a hodgepodge of features that have been taped together and modified over more than a decade :P. At least it occasionally does get improvements, but technically achievements in particular are not *really* meant to be something a game has ridiculous quantities of :P

Kyzrati

we need to find a way to automate the achivement adding process lol

Lenbot7


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