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Kyzrati
Kyzrati

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Beta 13 Release Candidate

A long time in coming, and not quite what was expected, but Beta 13 is here :)

To really get the point across, this version is dubbed "Zoom All The Things," and this latest build should hopefully be the final one, to release next week Feb. 27 (my time).

Of course if any new issues pop up before then I'll be fixing them, but saves should remain compatible and this should ideally be more or less the version that goes out.

Changelog

Since X3 I've both streamed a full run and also done the usual "go down the near-term list for all the essentials I can quickly pack into the upcoming version," implementing that stuff alongside automated testing to catch other issues that screamed for a fix. So there's a bit of a changelog here:

The full final Beta 13 changelog is also organized within. For public consumption it's been categorized and split into important/less-important changes, since it's grown pretty long at this point.

Saves from X3 are not compatible with this version, however, as I did go in any make content adjustments, including the removal of Botcubes and the secret shovel, just stuff that was in there for fun during prereleases. Beta 14 will be much more content-oriented and see the return of Botcubes and lots more fun stuff...

Get Beta 13

On Steam, Beta 13 is currently located on the new beta branch "beta_13_RC1" accessible with the code "ModalityCool", or if you don't have Steam and bought through FastSpring and would like to try the DRM-free version, send me an email at gridsagegames@gmail.com to be added to the Beta 13 cycle notification list (coming to an end now, of course :P). Anyone already signed up will receive a separate email with link.

If there are further updates they'll be documented here and the branch will be modified directly. Eventually it will be removed and the default branch will simply point to Beta 13, so you won't have to do anything manually if on Steam. (Non-Steam players will want to download the latest version if there were any updates between now and then.)

Modal UI, Streamed

Earlier this week I streamed the Modal UI layout, the further condensed version of the two modal layouts, and that went quite well. It seems like several people have been trying that out so far, with good results. My own stream is archived here, with some talk about the features and design: https://www.youtube.com/watch?v=XolIIvhIta0 

Beta 14

I'll be getting to the next version as soon as possible, but after 13 goes out there'll no doubt be a period of seeing how the new UI layouts perform and the potential for another near-term patch if necessary. In the meantime of course there's also a list of Beta 12 stats to compile and analyze.

Release is still some days away, but there's still a lot of prep work ahead, this being the first major release in a while, and an even bigger one in terms of marketing needs in that I'll be redoing all of Cogmind's screenshots now that we have new UI layouts. Yay?

Version 240227b

Update Feb 25: A save-compatible version has replaced the original one, fixing some UI issues.

Version 240227c

Update Feb 26: Another save-compatible version was released! Additional UI issues were discovered, as expected as more folks push the new layouts :)

Comments

Hehe, I would hope so, if only because it is a long road for both myself and anyone following along xD Finally, we are soon to reach the next major intersection!!! Really can't wait to be past this one...

Kyzrati

with Cogmind updates, the road to an update (via blog posts) is almost more fun then the destination! ❤️

Marty McFly


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