Final Beta 13 X1 Build
Added 2023-07-14 10:00:58 +0000 UTCSo Beta 13's first prerelease from a few weeks ago seems to have gone fairly well. After a couple hotfix/adjustment releases I put out in subsequent days, aside from being away on a trip for a bit last week I continued observing patron runs and played a bit myself (stream!), then made a few more adjustments I'm here to share with you now, in what should be our final X1 build.
We're still on X1 because it's smaller stuff and your saves in progress are still compatible with this update.
Changelog 230714a:
- NEW: Drag-drop interaction prevents swapping an item into occupied temp slot (meaningless)
- NEW: New way to obtain unique item originally only available in Player 2 mode
- NEW: Setting combat log detail to High or above also reports failed terrain destruction when attacked directly by Cogmind
- NEW: Tutorial message about Alt-Tab behavior when panning the map in keyboard mode
- MOD: Subcaves cannot exit to -9/Materials
- MOD: Increased 7R-MNS frequency
- MOD: user/meta.bin file renamed progress.bin
- FIX: Utilities requiring incremental matter upkeep could update progress before autodeactivation if insufficient matter [Cracklepappy]
- FIX: Cobbler Unit could exceed inventory capacity by producing multislot item when exactly one inventory slot free
- FIX: Cobbler Unit could update progress before autodeactivation if insufficient matter
- FIX: S7 Guards failed to spawn in prefabs
- FIX: Transforming items occupying temporary slots no longer destroy the slots during that process
The new version has replaced the old one both in the Steam X1 branch and in the original DRM-free download for patrons, if you're using that (same link/file name).
Going forward our next phase is to get into Scraptown! I imagine many thought that's where we'd be already, but didn't quite expect a whole new early-game map before that :P
Subcaves is our new alternate route to skip past some of the early game, just mix things up, or head straight for Recycling, which will be a more popular destination later on--who would've thought! With this update I did decide to close off the possibility of doing both Exiles and Subcaves, since that just makes the early game that much longer, which is best avoided.
Anyway, no more X1, unless of course there's something I absolutely must hotfix in this build because I screwed up somewhere. Otherwise, see you in Scraptown :)
In case you missed it, over on the blog I also wrote more about designing and building the Discord integration feature we've been playing around with: "Roguelike-Discord Integration Using Webhooks"
This particular build also includes more Wizard Mode commands for those who are using that. Full info in a separate post.