There will be billing!
Added 2021-09-30 21:27:10 +0000 UTCSo as I mentioned in my last post - BILLING IS BACK ON, meaning come tomorrow you will be debited whatever your monthly pledge is. But the reason I'm finally turning it back on is because I have something new to share with you finally!! I'm so so so excited and pleased and proud to finally have a working version of this totally improved, totally rebuilt version of Girl Games to share with you all, but before you get as excited as I am let me explain exactly what this is and what it isn't ...
What it is:
A from-the-ground-up rebuild of Girl Games, this time using the Godot game engine and which, at least in my opinion, falls somewhere between the original Twine version and the Ren'py one. Godot allows me to do so much more now, the sky's the limit as hopefully you'll see!
As for content, the version I'm about to share with you tomorrow contains all of the main 'Heather' storyline beats right up to (but not including) the Games itself (don't worry, more on that in a moment). So in other words, all the training and feminization tasks she puts you through right up until the evening of the competition itself ...
What it isn't:
A totally finished, bug-free game with tons of extra content outside of the main Heather route. There's still SO much left to do - all the side stories, shops, the classroom stuff, dreams, daydreams, masturbatory fantasies, tons more clothes, random events, etc, etc. Plus the Jennifer route of course ... The list is endless!
Eventually I want this game to have a TON of stuff to discover, which changes each and every in-game day, but for now it might feel like a little bit of a grind as you head to class, head home, sleep, repeat, waiting for the next Heather event. That said, i think it's way more playable than the Twine version as I've made it more like tasks/quests that you must complete but ... You'll see.
So I'm not even considering this the first semi-public build. As soon as I share this version with you tomorrow after one final tweak and polish, i'm getting straight back to work on the main ending: the final "competition" chapter itself. And that, along with hopefully some bugs ironed out and a little more content added in, I'm going to hopefully share with you all before the end of October too. But I wanted to give you something right at the start of the month to say thank you for your patience and to show you all how it's coming along. I hope all that makes sense!
The TL;DR version is: I'm sharing an (almost finished) private build with you all tomorrow, plus the game WITH the ending before the end of the month! I hope that's worth getting billed for!
Dana x