so for this month. I spent most of my time experimenting with VR mocap software. I think this will help a ton in improving animation length and quality.
though naturally their were a bunch of dumb hurdles that slowed things down. As you would expect lol
this is a bunch of the captures I did after things worked a little better and werent just a weird mess of broken limbs.
>cleanMocap: This is the "best looking" one that I think could be rendered fully with a bit more work. I used this to get a feel for working on top of mocap data and animating more with it.
>pounding: yea this one is just entirely horny. Feel free to suggest someone to be utterly destroyed by him and I might be able to stick it in :P
>mocapTest: some rougher captures of the previous two. this was the first one I was able to get things working without completely breaking
Lemme know if you want me to clean these up a little more or maybe give them a scene for a proper render!
Theirs still a few more things I can do to improve the capture. I can do facial tracking. And can do a better job keeping feet planted properly on the ground