Hello everyone,
First of all, we wish you the very best for this holiday season and the upcoming new year. We hope youβve been able to enjoy this time with those closest to you. May this new year bring you many opportunities for gaming, painting, and adventures.
To kick off the year, weβre doing something that has been requested over and over again. Actually, weβre doing two things that youβve been asking for repeatedly.
First, more paladins. Our Paladins of Light release remains one of our most popular collections and continues to sell extremely well today. Many of you have been asking for a follow-up to this release.
To be fair, weβve already created additional paladins that have appeared in various other collections. For example, last yearβs Christmas release with Goblins or the release where Paladins battled Chaos.
This time, we wanted to provide something that would allow you to complete your armyβor at least significantly expand itβwith many new units that were missing until now. These include a chariot and large mounted creatures.
Additionally, we always receive requests for more dragons. Paladin, of course, provided the perfect opportunity to create characters mounted on dragons. But dragons arenβt the only thing youβve been asking for. For a long time, youβve wanted us to create dragonborn for your dragon-themed games.
I have to be honest: I had never been fully inspired by this theme. In general, I found the typical illustrations of these characters lackluster and, frankly, devoid of character. Thatβs been one of the main reasons why I hadnβt tackled this theme until now.
However, given how persistent youβve been about dragonborn, I decided to take a more serious look at the idea. I worked with the team to create a stronger, more compelling vision for these dragon-like humanoids than what we usually see. I wanted them to have more presence, more intensity, and more personality.
The challenge, when you donβt rely on pre-existing models or well-established references, is that it requires much more research and experimentation. Some of the characters in this release gave us a lot of trouble, but in the end, Iβm really happy with what we achieved π
I find these dragon-men particularly menacing and intense. For this first foray into dragonborn, I chose red dragons because of their inherently evil nature, which contrasts beautifully with the paladins.
If youβre a Dungeons & Dragons player, youβll notice that the paladins have metallic dragons associated with good, while the dragonborn are unmistakably evil.
Here, youβll find everything you need to create classic dragonborn, but I wanted these dragon-men to be more versatile. Thatβs why Iβve also included versions of these characters with wings and tails. This gives you the option to use them as Draconians or to create exceptional characters for your dragonborn. You could even field them as a demonic army if youβre more into wargaming.
In truth, Draconians hold a special place in my heart because, many years ago, I was the game master for the original Dragonlance campaign when it was first released. It was the first time Dungeons & Dragons launched such an ambitious project, featuring a line of miniatures, novels, and a phenomenal amount of illustrationsβall centered around an official campaign.
Just as many of you seem to be today, I was captivated by this universe that showcased a multitude of dragons and dragon-related humanoid characters. Playing through this campaign felt like being immersed in an American blockbuster where the adventurers were the heroes. To make their experience even more immersive, I had created hundreds of floor plans and dioramas for the key moments of the adventure. I even composed and recorded music, like an original film score.
Every time my players heard the beginning of the draconian theme, with its ominous percussion beats, the atmosphere around the table was pure terrorβno exceptions.
So, of course, today I couldnβt create dragon-men without making them equally usable as draconians.
In the end, I think the clash between these two armies is absolutely perfect. They could easily form the basis of a new wargame starter set or serve as the foundation for a Dungeons & Dragons campaign.
I hope these characters inspire you and make you want to start new games and get your paint brushes out!
And finally, as always, weβre eager to hear your feedback. We canβt wait to find out which characters are your favorites, which pieces youβre planning to print first, and how you intend to use them in your various adventures and games.
Once again, the whole team wishes you a wonderful holiday season, and weβll see you again very soon!
- Benoit
FΓ‘tima
2025-01-14 12:38:15 +0000 UTCTG
2025-01-13 17:09:37 +0000 UTCRaging Heroes
2025-01-13 10:27:59 +0000 UTCTG
2025-01-10 17:31:27 +0000 UTCTG
2025-01-10 16:44:31 +0000 UTCRaging Heroes
2025-01-09 14:47:52 +0000 UTCKravRN91
2025-01-08 06:08:52 +0000 UTC