Hello! We've got a new build for Finding Color in the Ashes.
The 2.4 build revamps how Scout and Lucy will help you in combat. Now instead of having to give up your turn to let them cast a spell, you will start accruing action points at the end of every turn. At the start of each turn you can spend action points to have your companion use one of their abilities. Bigger abilities use more action points. The spell book has been updated to properly show Scout's abilities and Lucy's new spells as well.
Both characters will be getting more abilities in the future!
Additionally there are a bunch of bug fixes, some new companion events, and some QOL improvements.
Thanks for supporting the game, and we hope you enjoy the update!
Alpha 2.41 Hotfix
Cancelling dice on lucy's spells refunds the correct amount of fracture now
Dwarves weren't showing up to sell their ores
Morning option to hang out with companions wouldn't show up unless Ellie was hired
Patrolling costing more stamina than intended
Various typos
Alpha 2.4
Added
7 New Companion Events
Ailis skill tree
Ailis will ask the workers who travel with merchant caravans to help you manage outposts on the weekends
Re-work of companions in combat.
At the end of each round, you gain 1 companion action point.
At the start of each round, you can spend companion action points on instant abilities. These do not eat your turn.
In addition to Action Points, your companions will still need to worry about their own resources (Fracture / Blood)
Lucy has 2 new spells: Hex and Mana Scythe.
Scout has 1 new skill: Rally
Scout's skills (and spells) are listed in the spellbook now.
Lucy and Scout's available dice pool in combat now gain a bonus from their affinity.
Some missing tooltips
Adjustments
Shield + Lucy's shield now cost resources (mana / fracture) at even their base level10:36 PM 2025-10-13
Spellbook now has multiple pages (one for player, one for companions)
Scout's spells are listed in the spellbook
Outpost levels 3 and 4 are locked behind Ailis' skill tree (you won't lose upgrades you already bought though)
The option to restore the inn on weekends disappears from the menu after restorations are complete
The base cost of companion skills is applied before picking dice, not when confirming casting (should make costs easier to understand)
Companions skills/spells have been rebalanced
Seasonal color changes for Willow
Fixes
Outpost supplies don't get used on the first day of adventurer jobs11:58 AM 2025-10-18
Cancelling dice on lucy's spells was breaking her crits
Possible to go into negative gold buying loot from adventurers after they returned from a job
Scout teleporting you out of a fight would cost Lucy Fracture
Road danger was syncing immediately after patrols, causing an early game delay on quest completion
Haste potions weren't applying properly to agility weapons
Scout's Feed skill could increase her blood pool beyond its maximum
Some morning events weren't killing the morning action menu properly
Various typos