Hey everyone. This build includes the brand new patrol system, and comes with a lot of content centered around that system. There are 5 new
Hey everyone.
This build includes the brand new patrol system, and comes with a lot of content centered around that system. There are 5 new points of interest to visit and explore, some new NPCs, new events and reworked balance.
This update really effects the core progression of the game, so I really do recommend starting a new save to check it out. It might still work fine with a late game save, but not a lot of testing was done with anything past the first winter.
There will be a lot more added to this system in the next few updates, including the ability to post bounties so that adventurers can help you clear out monsters in the forest. There will also be a variety of night events and points of interest for scout to explore.
Because this new system changes a lot, I'm expecting there to be bugs I didn't catch in my playtesting. Please let me know what breaks, and I'll get it fixed as soon as I'm able.
Thanks again for checking out our game! I hope everyone enjoys.
Alpha 2.12 Hot Fix
Adjustments
Small adjustments to forge UI
Fixes
Patrolling + winning a fight wasn't lowering area danger anymore than just patrolling
Lucy's morning dialog triggering at incorrect time
Possible to spawn day-time POIs during night patrols
The morning action menu could despawn in some circumstances
Alpha 2.11 Hot Fix
Adjustments
You can now only auto-kill enemies you'll already fought at least once. Auto-killing low level enemies could sequence break Scout's story.
If you encounter injured soldiers in the forest, you can use the battle-heal spell to help them
Adjusted order of some events
Fixes
Various Typos
Alpha 2.1 Patches Notes
Added
New SFX
New Weapon: Warhammer. Rolls with Power and has the Momentum trait.
New Weapon trait - Momentum: Get a damage bonus when have multiple of the same dice roll in your attack. Doubles gets +3, triples is +6, four of a kind is +12 and then +6 for each step above that.
New NPC: a friend-shaped lizard
New NPC: Ole
New Tea: Ole's Tea.
New Forge material: Starsteel Ore
Three new research topics
New Quest: The Star Tower
Complete rework of Patrols, hunting, and gathering
New Events
New Points of Interest
Adjustments
Substantial rewrite to the way the game tracks time + events.
Some tweaks to research / late night reading
After a specific event, Scout might bring you army dogtags in the morning
Reduced increase to max stamina from going on patrols
Reduced Ailis' brogue. She'll reserve it for her more excited moments.
You will now need to trade 5 patrol notes to Scout for her monster loot
Fixes
Could overspend on the mining expeditions
It was possible for the 2nd slot in Experimentation to come up blank
Various Typos
Various UI fixes
Merchants will show up again after winter.
Deedra dialog was the wrong color in prologue
The UI for visiting the mining camp indicated it took a time slot, this isn't the case
Even at 0 energy, you could still fool around with Scout and Ellie
Haste potion was showing incorrect prices unless you back out of the menu and re-entered it
Buying supplies from the guest menu had the incorrect costs during winter
Sometimes army guests would still show up if you closed the inn early
Feybloom, Fey Armor, and Fey Dagger growth progress wasn't saving correctly
Jacob L
2025-09-06 03:30:39 +0000 UTCFormerHater
2025-09-06 03:17:13 +0000 UTCJacob L
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