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Roger’s $0.02 - $70 Broken Games

One of the more worrying trends in PC gaming is the habit of some publishers to ship broken and in some cases barely playable high-profile games. The most recent example of this was the highly anticipated cooperative multi-player game Redfall. Bugs, an unoptimized game engine, and a host of bugs plagued the game from the outset. Even gamers possessing an RTX 4080 GPU were affected by stuttering, low frame rates, and odd loading issues. For many owners, the game didn’t just feel buggy but unfinished. And unfortunately, Redfall isn’t the only example.

I’m a big Star Wars fan. The universe and the characters have always fascinated me. When I pick what to watch on Disney+ I inevitably select the Star Wars channel. Even Marvel’s rather deep catalog of the service fails to keep my interest. And I say this from someone who’s collected comic books for over 20 years. So when there’s a new Star Wars game on the horizon I keep a heightened awareness, waiting for its release. When Star Wars Jedi: Survivor was unlocked for installation on Steam I couldn’t wait. I left my PC running the entire day until it was downloaded and installed. It was also part of the reason why I upgraded my GPU. Having read the system requirements I wanted to be ready, within the constraints of my budget. The previous game in the series was fun and I generally suffered a few issues. OTH Survivor seemed rough from the get-go. From the constant need to reload shaders every time I started the game to the weird frame rate drops in the cutscene to the game outright locking up in the middle of the fight sequence. I couldn’t even force quit (haha pun “force” quit… get it?) the game. I had to force quit Steam to close the game. I repeat I had to force quit a digital game store to kill the actual game process. And it wasn’t just one time. I had to suffer through that process four more times. Eventually, an update fixed, I hope, the issue since it hasn’t returned.

And that’s just the tip of the iceberg. From the PC version of Batman: Arkham Knight to Sony’s PC port of the Last of Us the amount of games released in a nearly unplayable state is too large to ignore. I understand that today’s gaming platforms and game engines are incredibly complex. When you throw in the wide array of hardware types and combinations of PCs the complex grows exponentially. But game developers and their publishers do owe to an audience that pays on average $70 for a new title some respect. $70 to play a game that’s non-responsive, crash-prone, or just plain broken is a huge pill to swallow especially in a period of high inflation and increased costs of living. Games are an escape valve from the pressures of a work week for many people. The added frustration and anger at having spent enough money for a week’s worth of groceries seems more like sadistic torture from Dante’s Inferno than an entertainment product.

My simple proposal. If game publishers and developers feel the need to release or rush out an unfinished game product onto the market they should also be fine with allowing a full refund to the buyer up to 14 days after purchasing and installing the game regardless of how many hours you've put into the game. Steam and Epic's two hour cutoff for a full refund is frankly a BS limit. Yeah I get the buyer's remorse but in some cases gamers, like myself, put in a sincere amount of time trying to work around bugs by assuming our machines are at fault. Most stores and manufacturers allow a policy of return for defective products be it a TV or appliance. The same should go for a product that one could argue is filled with so many bugs that it’s unplayable and therefore defective. At least gamers could at least feel that they have some recourse besides subreddit and Twitter posts.

Roger’s $0.02 - $70 Broken Games

Comments

The 2 hour refund limit I get for Indie games, many of them only take a few hours to complete the game, and if everyone went for the free refund after completing it then the indie developers would lose out a lot. But there could be a different system for AAA titles or expensive games that are full of bugs.

Phil D

I don't disagree but they are a stark contrast. The bigger companies could do the same and they had to when consoles weren't online. Smaller companies I have some allowance for and some do really spend time eventually delivering a quality game...No Man's Sky being an example of a rushed game that has actually become amazing over the 7 years since its release. Messaging is also part of it. A bad beta is accepted better than a bad release. If one knew the game work be worked on and fixed when it was released, maybe that would be better.

b.evil.c

Nintendo has a very unique "rapport" with its audience. It can put that effort into its titles because despite appearances the company hasn't really competed directly with other video game companies for close to a decade. Also its a first party game so Nintendo needs to add the polish in a way 3rd parties can't. - Roger C

Roger Chang

It is a rather disheartening feedback loop. I'm wondering if a shift to game streaming, removing the complexity of coding for multiple platforms, might help alleviate the problem? One of the issues is that the target platform for most triple A titles are either the PS5 or Xbox series X/S. Its why gamers have been moaning about the paucity of VRAM on the latest mid-range GPU cards from Nvidia. Not enough to hold the amount of textures even at 1080p. - Roger C

Roger Chang

As long as people keep buying and preordering these games nothing will change.

Whaines

This would not be much of an issue if most took that care. But it’s expensive.

Daily Tech News Show

Just to add that I wish all companies took the care that Nintendo has over Zelda:TotK. Apparently spent 12 months testing and debugging and the game is amazing for it.

b.evil.c

How do you tell an actual defective game from someone that is just trying to scam a refund for? Or even one that isn’t defective but people are unfairly frustrated with. Is there an objective way to determine that?

Daily Tech News Show

Some games are also marketed as AAA and priced at 50-70 (perhaps like the recent Gollum game), but just don't match the higher cinematics and gameplay, and often contain all the bugs too. Steam has added a 1.5 hour experimental free trial to the Deadspace remake. So maybe a little better? I guess with the free trial and 2 hour return period you can get 3.5 hours total. I would still prefer a 14 day return like you have suggested, especially for AAA games.

Clint Johnson


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