So I've been hard at work editing the first pilot episode of Kill Your Friends, a gaming series on my channel that I hope to continue in the future. The edit is taking a while because there's a lot of fiddly stuff to do, but I want some feedback from you. My goal with this video series is to portray the friendships that are cultivated through games while also explaining the game and giving some minor tactical insight all the while not boring you. I'd love for you to read the section below here, imagining that it would be in the video before this segment. Obviously because you're reading and not seeing a video, there are visual aids which are mostly player cards. I've uploaded those here so you can look at them so the rest of the script makes sense. Then, watch the video clip and let me know a few things:
1. Did you get bored or are you enjoying the video?
2. Is the pace too fast?
3. This is only the first player's activation of the first turn. There are 5 turns and 12 total players. The run length of this video could be very long (I plan to zoom through some turns that are less exciting). Would a video that's 45min - 1hr be too much?
READ FIRST
This is guildball. It’s a 2 player game wherein both players control a team of 6 miniatures. On your team you have 4 regular players, referred to as squaddies, a mascot, and a captain. The objective of the game is to score 12 victory points before your opponent. You can get victory points in one of two ways either by scoring a goal which gets you 4, or taking someone out which nets you 2. A typical turn looks something like this: players alternate assigning influence to their entire team. Once influence is assigned, each player alternates back and forth activating one player at a time in a chess-like fashion until every player has gone. Influence is a type of currency that you use to do certain actions like sprinting, kicking or passing the ball, character plays which are kind of like spells, and of course, murdering your enemy. There are also actions that don’t require any influence at all. Let’s run through a passing and an attacking example right now. Let’s say skulk has the ball and he wants to pass it to Obulus. First, we need to look at Skulk’s kick stat which states that he’s a 3/6”. The distance value is how far he can pass the ball, meaning Obulus needs to be within 6” to even consider getting a pass, which he is. The other value of 3 refers to how many dice Skulk can roll when making his pass, in this case, 3. With 3 dice I need at least one 4+ to nail my shot and then Obulus gets the ball, easy peasy. This is referred to as a TN test, or Target Number test, the target number in the case of passing always being 4+. Various factors like intervening foes, or being on fire, can often make this pass harder or easier to accomplish. Onto murderizing my foes. Let’s say Graves want’s to send Brisket here to an early Grave, hehehehehe. To attack someone in Guildball, you need them to be in your melee range which is stated on the back of your card. Once you’re in range, you roll dice equal to your TAC stat on your player’s card. The value you’re looking to roll higher than is your opponent's defense score, which in this case, is a 4+. You roll your dice, find all your 4+ results and then remove a successful role for each point of armor your opponent has, in this case, 1. These are my net successes. Now, examine your player card playbook results. Each column of circles represents 1 success. Because I have 3 net successes I can pick any one result in the first 3 columns. These symbols and letters represent all sorts of actions like damage, dodging, pushing, tackling the ball, and more. No one character has the same playbook, they all vary.
That’s enough rule chat for now, we’ll discuss further mechanics as we discover them in game. For now, let’s check out the teams that are struggling for soccer superiority.
EDIT: Also, the audio has not been treated yet, so Jon is a little louder than me.
Donny Rongo
2021-03-02 14:16:39 +0000 UTCJesse Newhouse
2021-03-01 21:23:56 +0000 UTCWesley Walser
2021-03-01 03:27:48 +0000 UTCadam Kissinger
2021-03-01 01:20:12 +0000 UTCAvery Ryan
2021-03-01 01:11:04 +0000 UTCTom Boucher
2021-02-28 20:00:41 +0000 UTCjackthemayor
2021-02-28 18:55:05 +0000 UTCGuillermo Gómez Zará
2021-02-28 18:52:47 +0000 UTCFizz of Insanity
2021-02-28 16:52:41 +0000 UTCPaul Curtis
2021-02-28 16:35:36 +0000 UTCdc
2021-02-28 16:35:31 +0000 UTC