The hair is challenging in the way they draped over the body. I used the original rigging for the hair that has a lot of bones so it should be smooth but HS2 has limitation on bone weight per vertex and the physics are far from ideal. Feel free to adjust dynamic bones parameter with HS2PE in the studio, if you find better setup then let me know so I can test it and apply that to the script.
Requirements:
*Made and tested with DX version, if you're non-DX user and have problem loading the card, then please update your game to DX version first*
If you build your HS2 setup from scratch you need:
-Bepinex
-Bepis Plugins for HS2
-Resource Redirector
-HS2API
-HS2ABMX
If you use a repack then it *may* have all of them installed already (make sure they're up to date)
General Notes:
-HS2 ONLY! Not tweaked or tested for AI as I don't have that game anymore
-No compatibility with facial slider, only color customization allowed
-Preview made with Graphics mod, tested in vanilla and DHH setup as well.
-Made and tested in HS2 DX, I can't test non-DX compatibility and I recommend upgrade to DX if you haven't already
How to use:
Just drop the mods and UserData folder to your HS2 folder (no need to extract the zipmod file)
Load the included card then modify it if you want, I do not suggest building the character from scratch
Do NOT pick individual parts and use it on other head mods or vanilla heads
Limited customization (other than colors)
Neck is lengthened by 1.1; should the head acting weird in some situation, reset the values to default and adjust the head and neck parameter accordingly
There is optional folder for next-gen shader (v2.0 or above) user, if you don't use them you can simply ignore it (But if you do, please read the "HOW TO" text file)
Recommended Mod(s):
-Graphics mod or DHH, Hanmen's Next-Gen Shader 2.0 or newer, realistic skin mod
Download at attachment below