As mentioned in WIP posts, the mesh is low-poly so I had to smooth and subdivide them. Combined with unusable normal map, I ended up manually sculpting part of the face to fix some parts and add some details.
Requirements:
*Made and tested with DX version, if you're non-DX user and have problem loading the card, then please update your game to DX version first*
If you build your HS2 setup from scratch you need:
-Bepinex
-Bepis Plugins for HS2
-Resource Redirector
-HS2API
-HS2ABMX
If you use a repack then it *may* have all of them installed already (make sure they're up to date)
General Notes:
-HS2 ONLY! Not tweaked or tested for AI as I don't have that game anymore
-No bones framework (for now) meaning limited customization, and compatibility with other hair if they clip
-Preview made with Graphics mod with Next-Gen shader, tested in vanilla and DHH setup as well.
-Made and tested in HS2 DX, I can't test non-DX compatibility and I recommend upgrade to DX if you haven't already
How to use:
Just drop the mods and UserData folder to your HS2 folder (no need to extract the zipmod file)
Load the included card then modify it if you want, I do not suggest building the character from scratch
Do NOT pick individual parts and use it on other head mods or vanilla heads
The neck is modified to be thicker and longer than standard hs2 for better look
Should you want unmodified neck, search and reset values of these bones in ABMX
-cf_j_FaceBase
-cf_j_Head
-cf_j_Neck
Limited customization (other than colors)
There is optional folder for next-gen shader user, if you don't use them you can simply ignore it (But if you do, please read the "HOW TO" text file)
Recommended Mod(s):
-Graphics mod or DHH, Hanmen's Next-Gen Shader
Version note:
1.0: Initial release
Download (MEGA) or attachment below
Freelancer604
2022-08-26 01:40:36 +0000 UTC