This is a test release, feedbacks are welcome. I still don't understand much about the shader or material editor in general, so I may end up as confused as you are if something's going wrong. I should have used Surface Painter for proper workflow but I don't have it for now, so it's a workaround solution using Photoshop (that may end up causing problems).
I consider those who used Graphics mod and Next-Gen Shader as advanced users who know their way around but either way please read the included text file.
I'm using Ada here for a reason, my plan is to prioritize characters with high-poly mesh and realistic art style for Next-Gen shader compatibility, just like Ada here. Characters with art style that leans toward anime or stylized look will have lower priority. But we'll see in the future.

Preview with wet slider to the max
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Cunihinx
2021-05-13 00:56:58 +0000 UTC