This is the first time I managed to port a head accessory to HS2, thanks to hooh's Unity tool. Also I just realized, Cammy's long braids are the longest hair object I've ported to HS2 as well. Hair physics in HS2 aren't any better than HS1, I tweaked them as best as I can, but you can always use advanced mode of HSPE to adjust them.
Requirements:
If you build your HS2 setup from scratch you need:
-Bepinex
-Bepis Plugins for HS2
-Resource Redirector
-HS2API
-HS2ABMX
If you use a repack then it *may* have all of them installed already (make sure they're up to date)
General Notes:
-HS2 ONLY! Not tweaked or tested for AI as I don't have that game anymore
-The scar on Cammy's cheek is listed under "Paint 1" entry, you can adjust the color and intensity
-Her beret is included and colorable as separate head accessory
-I did my best with those long braids, but you can tweak their physics using HSPE advanced mode
-No bones framework (for now) meaning limited customization, and compatibility with other hair if they clip
-Preview made with Graphics mod, tested in vanilla and DHH setup as well.
How to use:
Just drop the mods and UserData folder to your HS2 folder (no need to extract the zipmod file)
Load the included card then modify it if you want, I do not suggest building the character head from scratch
Do NOT pick individual parts and use it on other head mods or vanilla heads
Limited customization
Recommended Mod(s):
-Graphics mod or DHH
Version note:
1.0: Initial release
Download (MEGA) or attachment below
Garbo
2020-11-18 14:35:26 +0000 UTC