After making countless adjustment back and forth I think I can settle with the textures. The original face texture has baked shadows that don't translate well into HS as they would show up as dark and dirty patches. However cleaning them up entirely will make the face looks weird and too sterile. So I've decided to left some in like under the lips and nose, and a tiny bit around the eyes. I've made an eyeshadow makeup entry so user can increase or decrease the shadow around the eyes by manipulating said eyeshadow. Or removing them entirely so you can have either fresh Jill or tired, sleep deprived zombie apocalypse-survivor Jill.
Release tomorrow hopefully.
Cunihinx
2019-07-23 01:25:37 +0000 UTCSnydrex
2019-07-22 22:33:05 +0000 UTCSnydrex
2019-07-22 22:25:29 +0000 UTCLight
2019-07-22 15:45:16 +0000 UTC