XaiJu
scgstudio
scgstudio

gumroad


Vertex Normal Toolkit for 3ds Max

You will get AAA nurbs shading quality for polygonal meshes.

Vertex Normal Toolkit. Script for 3ds Max 2012+ which can edit vertex normals.

If you look for a tools, which will aid you in export asset process to Unity3D and Unreal Engine 4/5 take a look :) :
https://scgstudio.gumroad.com/l/multi_exporter

IF YOU ARE FROM BANNED OR BLOCKED REGION FOR WHATEVER REASON, LET ME KNOW BY SENDING EMAIL TO: studio@scgstudio.net

It calculates vertex normals based on: topology, using projection gizmo and can project normals from other mesh. Everything is based on layer system.

Every mesh can be divided into up to 8 layers and each 'normal' layer can be calculated independently.

This script supports any topology and any chamfer type including quad chamfer with unlimited subdivisions.

To see it how it works click here:

https://www.youtube.com/watch?v=o31PbWjFcs8

to see how it looks like, you may download some examples here ( fbx files after the import are for preview only):

https://drive.google.com/file/d/1C0AbCpSekni3kXZI8fzeCgZQyOoN7RHR/view?usp=sharing

Documentation link, please read it before You will decide to buy :

https://docs.google.com/presentation/d/1aF1QXe7E8LKVIGTvagkP_U7oA04a1_ZJXKy9iI2PuqA/edit#slide=id.p

If you decide to buy VNT, MMVNF will be for free:

https://scgstudio.gumroad.com/l/mmvnf

There is a separate zip file with both tools included in the download section after the purchase.

If you are unsure if VNT script will serve you well with your meshes, you can send me some example to try it out. I will gladly test it for you for free and send back :)

This script is provided "as is" which means I take no responsibility whatsoever for any damage this script may cause. But because it was tested on people, I don't think it will cause any problems :)

Still I would like to encourage you to make first tests on copies of your meshes / scenes... just in case :)

If you think this script lacks some cool features let me know, I'm open for ideas :)

There is a problem with VNT ( explicit normals ) and Corona renderer.

VNT is making explicit normals which are not fully supported by Corona.
Here is the link to the forum related to this topic:

https://forum.corona-renderer.com/index.php?topic=18814.0

It is possible to have shading artifacts even if mesh looks perfect in the viewport.

To make it working correctly you can do two things:

  1. Add edit normals modifier, select all normals and break them with average setting enabled. If you will keep it as modifier, your renders will look ok, and if further adjustments are needed, remove this modifier and add it again before rendering.
  2. enable developer / debug mode in Corona settings. go to performance tab and set Terminator Handling Shadow Shift to 1. It is set to 0 by default. This method unfortunately is not working for every one, but it is worth trying as it does not require any changes to modifiers stack.

You can use this script in all your commercial products without any time limit.
All updates are free forever.
Full license available below and inside of script.

Script is not encoded into mse.

To install it, as usual, drag and drop mzp file into viewport and all will be correctly setup. Restart 3DS Max is not required because all scripts will be run at least once, all icons will be refreshed and new macro will be ready to be added to any toolbar.
Macro button can be found under SCG TOOLS category.
This zip file contains two files:

mzp is to make first installation or to make an update of existing files.

ver 1.29

ver. 1.28

ver. 1.26

ver. 1.25

ver 1.22

ver 1.20

ver 1.10

https://static-2.gumroad.com/res/gumroad/9576264048750/asset_previews/564acc4c6cf6dd46fe0970f4d7e8752b/retina/Screenshot_1.jpg

ver 1.05

ver 1.03

ver 1.01


ver 1.0

Contact info:

studio@scgstudio.net

polycount topic:
https://polycount.com/discussion/206583/vertex-normal-toolkit-for-3ds-max

This script contains part of great script written by Martijn Buijs.

"My" version of this script has been  improved ( it is ~3x faster than the original ) and half of it was removed due to optimization.

Original code is available here :

http://www.bytehazard.com/articles/vertnorm.html

Optimized version is here :

https://drive.google.com/open?id=1DSB-R1fzR4OdF1R4X_q8SmEeHyycf8xH

LICENCE ( included in script ):

End User License Agreement

This EULA shall apply only to the software products supplied by Adam Wrotek aka SCGStudio.

Use of the software

• One license grants the right to perform the installation of the Software according to the license type when purchased.

• Each additional installation of the Software above the bought limit requires an additional purchased license.

• You can use this software UP TO limit of licenses You have purchased. So if You bought 5 licenses You can use them on literally 5 computers.

Making Copies

You may make copies of the Software for back-up purposes, provided that you reproduce the Software in its original form and with all proprietary notices on the back-up copy.

Restrictions

• Modify, translate, reverse engineer, decompile, disassemble (except to the extent applicable laws specifically prohibit such restriction).

• Reverse engineer, decompile, disassemble, modify, translate, make any attempt to discover the source code of Software, or create derivative works from Software.

• Copy the Software (except as specified above).

• Rent, lease, transfer or otherwise transfer rights to the Software.

• Remove any proprietary notices or labels on the Software.

Technical Support

Technical support is available primarily through emailing Adam Wrotek ( studio@scgstudio.net ).

It is possible to make an on-line direct contact. Adam Wrotek can provide direct support, however it needs to be followed by e-mail contact first.

TERMINATION

The license will terminate automatically if you fail to comply with the limitations described above. On termination, you must destroy all copies of the Software and Documentation.

DISCLAIMER OF WARRANTY

This Software is provided on an "AS IS" basis, without warranty of any kind, express or implied, including without limitation, any implied warranties of merchantability,

fitness for a particular purpose and non-infringement of intellectual property of any third party. This Software has inherent limitations including design faults and programming bugs.

The entire risk as to the quality and performance of the Software is borne by you, and it is your responsibility to ensure that it does what you require it to do prior to using it for

any purpose (other than testing it), and prior to distributing it in any fashion.

Should the Software prove defective, you agree that you alone assume the entire cost resulting in any way from such defect.

ADAM WROTEK IS NOT RESPONSIBLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL,

WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES.

This disclaimer of warranty constitutes an essential and material term of this agreement.

If you do not or cannot accept this, or if it is unenforceable in your jurisdiction, then you may not use the Software in any manner.

Title, ownership rights and intellectual property rights in and to the Software shall remain to Adam Wrotek. The Software is protected by international copyright treaties.

Thank you ! I appreciate your purchase.
If you will encounter any problems with VNT, or you will ( of course not ! :D ) stuck on some asset or result is just way too far from expected output, please let me know. I will gladly help you as much as I can.
If VNT will meet your expectations please rate it with 5 stars.
However if there is something which catches you by surprise, let me know ;)
Thank You and have fun ! :)
All the Best
Adam
studio@scgstudio.net

vnt_1_29_+_mmvnf_1.5.zip
vnt_1_30_+_mmvnf_1.5.zip


Vertex Normal Toolkit for 3ds Max

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