Graffy is the first character I created as a 3D model when I first started working on Blazing Strike, and now I'm in the process of recreating his animations in 2D pixel art.
I initially had plans to plainly trace the rendered sprites of the 3D model, but when I started working on his basic pose in pixel form, I realized I just couldn't forego some of the flaws I saw in his 3D model version. :P
And now even with his animations, I'm not tracing his rendered sprites, but rather recreating his moves just based on the keyframes.
I worried that this would slow down the transition process, but it turns out, I had most of the in-between animations in my brain and muscle memory haha.
On a side note, I found a great working pipeline for clean-ups, and will share that process if all goes well :)
Thanks for the support, as always!