XaiJu
paladox
paladox

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September 14/15th Progress Update

Well, the new sex animations are pretty much set up and working well in-game, and I've streamlined the process enough that it's pretty simple to add new girls and guys. 

I do still need to add some variation to the timing, as well as some sounds. Should be simple enough, especially if I set up more common events to take care of these things. 

While waiting on the final Kobold frames I decided to work on The Hollows levels. I wasn't really sure what to do with them at first. I mean, they looked kinda- bland, to say the least... Hey, I haven't used those palm trees for anything yet! :D 

So anyways, the Hollows levels' layouts are looking very good now, and just need some critters and other good stuff like secret rooms. I already added most of the treasures and goodies. 

I started working on the Hollows monsters. I'm not really satisfied with the sprites I'm using, but they'll make good placeholders for now. I will probably exchange some of them for a more humanoid "beast" look later on. For now though, it's a plain ol' boar. Not exactly the most terrifying thing. xP

And I just now finished adding the Kobold's climax animation. Once I tie the new sex animation in with the whoring I'll be satisfied with those systems for now (I might tweak the timing/sound things before release. We'll see).

Edit: I also just finished updating Yellow. Probably needs testing-
And I updated the "bag" villain's dialogue. I'm going to try and alter that event such that defeat does not end with a game over. A bit on the anticlimactic side, but I would like to eliminate as many non-boss related "game over" scenarios as I possibly can. 


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