XaiJu
paladox
paladox

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July 30th Progress Update

Well I really had to give this one some thought. It's simple enough to have a common event that changes Sienna's sprite based on what she's wearing, but it's something else entirely to tell it "NO!" when you don't want that to happen. I wanted to just reuse the global boss/event trigger that I pretty much use to stop time from passing during a lot of events, but that wouldn't work out well in boss rooms. "I want to be nude during this boss fight- What!? Why u no work! RAAAGE!" Okay maybe it's possible that nobody would ever try to change clothes during a boss fight- Yeah, sure. xD  Especially considering that clothing now gives resistances.

In the end I decided to use another switch. This means I'll need to hunt down all the events where Sienna's graphic is altered and insert the new switch that turns off outfit changes (and turn it back off once those events are done). It's not really necessary for sex scenes, since they actually just make Sienna invisible and use a different event (for the most part). Mostly I'll need it for the mine cart rides and stuff like that.

I also finally put all the outfits in-game and they should be working properly (aside from the menu, which I'm still wondering if I should ignore for now and have Bebe re-design the graphics there in the future, or go ahead and have Mavis draw the remaining outfits).

And earlier I worked on a new area for players to explore while they're in The Tower. I'm thinking of making it highly puzzle/secret/maze oriented since battles and bosses don't actually consume any time, so enemies might not be a thing there. It might even be lit up by default, but we'll see. :)


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