XaiJu
paladox
paladox

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Fixin' Stuff

I replaced the old leaves extractor with a new one that doesn't use the alchemy skill. You get 2 cloth (or 2 water) for each Leaves. It's like the gem/gold exchange. Hopefully I thought of any erroneous numbers the player might input. xD
50 is too much, obviously (can't hold more than 99), and anything that would result in how many you have plus whatever you wanted to make being more than 99.

Getting more than 2 items from 1 leaf was probably overkill anyway.

I also decided to fix up the Stained Glass Windows exits.

And finally the Lurkers and The Emerald Palace were both very obscure so I decided to put a couple books about them in the classroom (there's a shiny star over the books). The book about Lurkers will keep track of how many you've killed, plus it has a strange story about their origin. I might turn it into a quest sometime so that players can track it on the go. I'm going to see about commissioning an illustration for it, but if it's expensive then I don't think we need it.

As for the Emerald Palace book.. well it's rather obscure, but the indirect hints are practically in your face. It also warns about there not being a way to escape, so obviously you'll want to make sure you get that safety spell first (and keep enough magic to cast it). It has hints about how to reach the different floors as well as hints to the numbers needed for the lightlocks, which are not directly given.

There's still a few things I want to fix/add/remove, but hopefully I can get a patch out by the end of the month, if not sooner.


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