XaiJu
paladox
paladox

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I tweaked the fire wizard a bit (first boss from the Dungeon in the Abyss). It seems to flow more smoothly now. You can't die after the fight now. Also, you can't go into the lava at the north (you're just blocked from doing so). There's also now a retry option if you get killed. I might have missed something, but we'll see.

Also also, I redid the book's graphic a bit and switched the intelligence orb for an upgrade orb. I should probably change the dialogue a little now.


Edit: First I need to block off The Dungeon and force the player to visit Kendra first. THEN I need to have Kendra give the player the key, etc.. I need to change the conversation with Kendra quite a bit. It's probably best if I have her go ahead and join the party before you do anything in The Abyss.


Hmm.. things are going to get rather complicated. xP


At any rate, I'm going to remove a lot of excess dialogue due to the revenge/escape choice you make when talking with Kendra. That choice is still important, but won't directly be discussed with NPCs, bosses, etc.. It will instead factor more into Sienna's personality and how she speaks with said characters. (along with some other decisions you made earlier...)


On another note, I think boss rooms should have a sobering effect on Sienna. I think I have enough complications without her offering sex to them. xD

I COULD implement that, but I think it would be a waste since most of the bosses (if not all) would probably reject her anyway.


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