XaiJu
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Public Release 0.1627.1: New Villain Storyline Continuation

Hello again, everyone!

This past month saw a lot of frustrated plotting over how this new villain storyline's supposed to go from beginning to end. I sort of know how it's going to end, but I got mega-blocked when it came to working out the finer details. As the days rolled on, I sat down to just start scripting as best I could, and what you'll see here with this latest release is some script for the next couple scenes leading up to... well it's nowhere near as much as I hoped, but at least there's a small reveal at the end that sets up the middle portion of the storyline nicely~

So I'll be developing that middle portion for the next update. And in the meantime, I hope you enjoy what's here :)

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What's New

Public Release 0.1627.1: New Villain Storyline Continuation Public Release 0.1627.1: New Villain Storyline Continuation

Comments

...having played more, I partially take back what I said about MC competence and bad endings. It seems like I was very carefully picking all the routes where MC whines the most. I still hold to my advice about the Delusion route specifically. In a lot of other VNs, the villain route choice would result in instant death: if I hadn't read the map I might have never found it because it really, really looks like a bad ending choice. The delusion route choice looks like it would be the villain route choice in any other game...but leads to death.

Tryptic

I started out enjoying this a lot for the writing, and I was shocked at the number of decisions you can make. Then I got very frustrated at how many decisions lead to dead ends, often unfairly. Then I felt better when I learned the game's still being made, and some of these dead ends are temporary. Still, I would really like to ask that you make the MC less incompetent in some of the routes. A great writer once said that the essence of fantasy is not what it adds, but what it takes away: we all *know* that Kyou would be awkward, bad at conversation, and emotionally unstable but the story would benefit a lot from *pretending* that he's more mature, at least later on in some routes. It feels like the more recently written parts are trending that way already, so please keep it up. Having seen the chart, I can see what was bugging me the most. The "Delusion" route is a bit unfair, having the second decision of the game lead to absolute death (and depression). After Kyou just goes for it with the penlight, it seems like this choice should be between "cartoon villain" and "smart villain" since making Nozomi more receptive for later is possibly the smartest, sneakiest move Kyou makes in the entire game. But then immediately after that, he makes the boneheaded choice to approach all three girls out of nowhere. Then he goes on this sneaky battle-of-wits which is one of the most fun parts in the game...but even if he wins he loses. I think this route could be really cool if you added some "winning" branches. Maybe there could be an "ask to join the girls for lunch" choice that leads down the current Delusion route, and the other choice leads to a sneaky villain route (or even hops to the current villain route). Similarly, after "winning" the delusion route, when the girls have clearly told him exactly how he messed up, there could be an option for him to fix his mistake. After making Sayori relax I was really expecting an option to help her focus again and put her back on the right track. But actually...now that I think about it, I don't know if there's any point in the game when he helps someone with something they really care about. You know, something they might actually thank him for, moving toward a good (or at least less bad lol) ending.

Tryptic

here is a interesting idea: at hiriko vilan spot, what about a option where you admit your faults and that you were in the wrong, que motive monoloug, memory removal, and sending her home, but, over time, hiriko slowly has dreams about how nazomi felt under hypnosis, and becomes... a little obsessed. both with being under hypnosis and hypnotizeing others

nothere


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